Seven-Card Stud and Texas Hold’em are the two most popular forms of Poker in which the highest ranking hand wins. These games are played with a 52-card deck — there is no joker — composed of four suits: spades, hearts, diamonds, and clubs.
So, if you've got the best hand, you'll win the main pot that holds your 'all-in' bet, and the side pot will go to the person with the next best hand (as long as they contributed to the side pot). For online poker PL and NL games a 'bet slider' is displayed when it is your turn to act. Poker Hand Rankings: Best to Worst 1. Ace-King-Queen-Jack-Ten, all of the same suit 2. Straight Flush. Five consecutive cards, all of the same suit 3. Four of a Kind. Four cards of the same rank (also known as quads) 4. Three cards of the same rank, plus two cards both of another rank (also known as a boat) 5.
Below, you may see a list of the hands in Texas hold’em poker from best to worst – the better the position, the stronger the hand. Royal flush – ace-high straight of one suit. Ace – King – Queen – Jack – 10. Straight flush – straight of one suit. 10 – 9 – 8 – 7 – 6. Four-of-a-kind – four cards of one kind (same rank). Bonus wagering poker hands ranking best to worst 35x on eligible games. Spins available day after bonus is lost/redeemed, 10 per day for 10 days, no wagering. Spins available day after bonus is lost/redeemed, 10 per day for 10 days, no wagering.
Poker Hand Ranking Printable
1 PAIR is the 10th highest hand. In almost all hands, someone will have at least one pair. One pair is just two of the same kind of card. Two 8’s or two Tens or Two Queens are all 1PAIR hands. Ties are broken by highest card. If no player has one of the hands above then TOP CARD may be used. The ACE is the top card, followed by the King, Queen, Jack, Ten, 9, 8, 7, 6, 5, 4, 3, 2. Poker Hand Rankings - Texas Holdem Starting Hands Chart. At the bottom of this page is a comprehensive listing of Texas Hold'em starting hands based on their EV (expected value). Expected value is the average number of big blinds this hand will make or lose. Poker is played with a standard deck of 52 playing cards (except for Ross Perot Poker, which is played with less than a full deck). The cards are ranked from high to low in the following order: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Each suit is equal in value, and there are 13 ranks in each suit. The ace is the highest ranking card in a suit, followed by king, queen, jack, and 10 through 2 (or deuce), in descending order. An ace may also be used as the lowest ranking card in a 5-high straight (5-4-3-2-A), which is also called a wheel or bicycle.
Although Stud and Hold’em are played with seven cards, the best hand refers to the best five-card hand. Hand rankings are a function of probability. The rarer the hand, the more valuable it is. See the figure for an at-a-glance look at hand ranking in descending value.
Royal flush; straight flush
A royal flush is simply an ace-high straight flush and is the best possible hand in Poker. There are only four of them: Ace through ten of each suit.
A straight flush is any five cards of the same suit in sequence, such as the 9 through 5 of hearts or the queen through 8 of diamonds.
Four-of-a-kind
Four-of-a-kind, or quads, is a five-card hand composed of all the cards of one rank, plus one unrelated card. The higher the rank, the better the hand. For example, four kings beats four jacks.
Full house
Three cards of one rank and a pair of another make a full house. The rank of the full house is determined by the three-card grouping, not the pair. A hand like three 9s and two 5s is referred to as “nines full of fives.”
Flush
A flush is any five cards of the same suit. The cards are not in sequence. If they were in sequence, it would be a straight flush. If there is more than one flush, the winning hand is determined by the rank order of the highest card, or cards, in the flush. A flush composed of the ace, queen, jack, and 6 and 5 of hearts is higher than an ace, queen, jack, and 4 and 3 of spades.
Straight
Five sequenced cards, not all of the same suit, compose a straight. If more than one straight is present, the highest card in the sequence determines the winning hand. A jack-high straight of the jack through 7 of diamonds will beat a 9 through 5 of spades nine-high straight.
Three-of-a-kind
Three cards of the same rank, along with two unrelated cards is called three-of-a-kind. This hand is also referred to as trips, or a set. If you held three 8s, a king, and a 4 you could refer to it as “trip 8s” or “a set of 8s.”
Two pair
Two cards of one rank along with two cards of another rank and one unrelated card composes two pair. The higher rank determines which two pair is superior. If two players hold two pair and each has the same high pair, then the rank of the second pair determines the winner. If both players hold the same two pair, then the rank of the unrelated side card determines the winning hand. If the hand is identical, then the players split the pot. For example, queens and 8s is superior to queens and 5s.
One pair
One pair is simply two cards of one rank and three unrelated cards. If two players hold the same pair, then the value of the unrelated side cards determines the winning hand.
No pair
No pair consists of five unrelated cards. When no player has a pair, then the rank order of the unrelated cards determines the winning hand. For example, if Harry has A-Q-9-6-3 and Adrien has A-J-10-3-2, then Harry wins because A-Q ranks higher than A-J.
Low hands
In split-pot games, like Omaha/8, the best low hand composed of five unrelated cards with the rank of 8 or lower, captures half the pot. A hand like 7-6-4-3-A beats 7-6-5-3-A, but will lose to 7-4-3-2-A.
Determining the best low hand takes a bit of practice, but if you always begin with the highest of the low cards and continue in descending order, you can’t go wrong.
For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.
In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.
In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.
That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.
So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:
13 pocket pairs
78 non-paired suited hands (e.g., with two cards of the same suit like or )
78 non-paired unsuited hands (e.g., with two cards of different suits like or )
Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.
Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.
Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.
The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).
Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.
These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.
Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.
In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...
the premium pocket pairs and the big aces (suited and non-suited) up at the top;
medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.
After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.
Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.
Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.
That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.
But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.
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